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Support for WebRTC

    26 Jan 2021

    WebRTC technologies enjoy broad support by IETF participants, W3C Members, and across industry.

    Agora.io

    Ten years ago, WebRTC ushered in a new era promising the democratization of real-time audio/video communications. By breaking this capability free from the confines of hardware endpoints and moving it into the browser, WebRTC started us down the path of real-time engagement (RTE) for all.

    As a company whose core mission is to make our novel RTE technology ubiquitous around the world, this is a particularly memorable moment for us at Agora. We are proud to stand alongside W3C on this groundbreaking day to recognize WebRTC as the web standard.

    • Edward Brakus, Senior VP, Product & Product Marketing, Agora.io

    China Mobile

    WebRTC provides the basis of quick implementation of audio and video communication services. The W3C efforts greatly improve the compatibility and interoperability for the product teams in development and deployment. Today, we are looking forward to the enhancement and extension in the WebRTC NV, including PeerConnection, Media Capture and others, from which the web developer community can benefit. We will promote the vigorous development of the web ecosystem with the new release.

    • Song XU, Technical Director, China Mobile - Migu

    WebRTC提供了音视频和和通讯的基础实现,而经过W3C标准化的该技术,让很多企业开发团队在实施和部署时候具有极大兼容性和高效性。今天我们非常期待WebRTC NV新版本中的增强扩展,包括PeerConnection、Media Capture等新内容中得到受益,并一起推进Web生态系统的蓬勃发展。

    • 徐嵩 技术总监 中国移动咪咕公司

    Cisco

    The creation of the WebRTC standards and their implementation across all major browsers provides developers with a common set of protocols to add video conferencing to a range of applications. By enabling easy deployment for all web conferencing applications including Webex, we can connect people globally, empowering richer and more inclusive experiences.

    • Cullen Jennings, CTO for Security and Applications, Cisco

    Ericsson

    Ericsson has been a main contributor to the WebRTC specifications in W3C and IETF since the first discussions started in the industry. Today we are pleased to see it become an official standard. We have successfully used WebRTC in several commercial solutions, and we have also contributed to including key elements of WebRTC in 3GPP standards to enable a richer 5G voice service in the future with interactive calling. WebRTC plays an important role in aligning user experience and improving interoperability of rich collaboration services to provide better communication capabilities for people, which is more important than ever. 

    • Mikael Prytz, Research Director, Ericsson 

    Google

    As one of the longstanding drivers behind WebRTC, Google is pleased and proud to see the recognition of WebRTC as a universal and open standard for real time communication. The WebRTC W3C standard, the support from Google’s open source implementation and free-to-use technologies such as the VP8 video codec, have all formed the basis of a thriving and growing ecosystem of companies and services. At Google, WebRTC is fundamental to a great number of products and services including Google Duo, Google Meet and Stadia. We applaud the contributions from volunteers and industry stakeholders that have contributed to making this milestone possible and share this moment with them.

    • Tomas Gunnarsson, WebRTC engineering lead, Google

    WebRTC has grown into a thriving ecosystem of applications and services, thanks to the web and the innovation enabled by open standards and open source. We’re especially proud of the role WebRTC has played during the COVID-19 pandemic in keeping people connected through video communications, as well as the emergence of new domains like cloud gaming. It’s been a rewarding journey, and we’re thankful for all the individuals and organizations across the industry who have contributed to making this milestone possible.

    • Justin Uberti, Distinguished Engineer, Google

    Mozilla

    Video conferencing is a critically important method of communication, especially right now and WebRTC brings it to everyone instantly using only their Web browser. It’s a powerful demonstration of the true power of the Web.”

    • Eric Rescorla, Mozilla CTO

    NTT Communications

    It’s an exciting announcement that WebRTC 1.0 reaches the Recommendation stage. We are proud of one of the contributors to the WebRTC community and business. WebRTC is the game changer of Web, it brings us the real-time scenario to the ecosystem. With the horrific virus, people rapidly changed into remote communication. Though it was dramatical changes, we can smoothly keep up with since there was WebRTC already. I believe this movement will be moving forward. After WebRTC 1.0, new specs will keep realizing a more fantastic and brilliant world. We promise to keep contributing to these great activities.

    • Kensaku Komatsu, Principal Engineer, NTT Communications Innovation Center

    |pipe|

    I’m delighted to see WebRTC become an official W3C Recommendation. At |pipe| we see tremendous opportunities for WebRTC beyond regular video conferencing between people. Instead we’re applying it to the Internet of Things: bringing simplicity, security and data privacy to small connected devices (baby monitors, IP cameras, drones, etc.).

    Licensed as an SDK/API to device developers and OEMs, |pipe| is a small WebRTC implementation with a simple way to claim/lend devices securely to any smartphone browser, without passwords. There are already tens of thousands of small camera devices in the field secured by our implementation of the WebRTC standard.

    WebRTC devient officiellement une W3C Recommendation, et j’en suis ravi. |pipe| voit d’importantes opportunités pour le WebRTC, au-delà des vidéoconférences régulières entre les personnes. Au lieu de cela, nous l'appliquons à l'Internet des objets (IoD-IoT), apportant simplicité, sécurité et confidentialité des données aux petits appareils connectés (babyphones, caméras IP, drones, etc.).

    Vendue sous la forme de SDK/API auprès de développeurs d'appareils et d’OEMs, |pipe| est une petite implémentation WebRTC qui dispose d’un moyen simple pour s’approprier/se prêter des appareils en toute sécurité, et ce sur n'importe quel navigateur de smartphone, sans mot de passe. Il existe déjà en utilisation des dizaines de milliers de petits appareils incluant un dispositif vidéo, sécurisés par notre implémentation de la norme WebRTC.

    • Tim Panton, Founder/CTO - pi.pe GmbH

    Shanghai Bilibili Technology Co., Ltd.

    WebRTC helps to solve many technical bottlenecks of point-to-point communication in the low-latency scenarios. It has brought in great opportunities to us Tech companies, especially contributed a lot to the rapid development in Bilibili. In the extremely difficult period of 2020-2021, I am very glad to see the official recommendation of WebRTC be released. We firmly believe that WebRTC will soon become the necessary infrastructure of the Internet and will play an important role in the innovation of streaming media technology, adding benefit to all walks of life.

    • Zhaoxin Tan, Technical Manager, Bilibili Inc.

    Tencent Games

    We’re pleased to see the Web Real-Time Communications (WebRTC) becomes a W3C Recommendation. The introduction of the WebRTC greatly enhances the capabilities of web applications and enables the possibilities for new promising applications such as cloud gaming which runs directly on the remote servers and can greatly reduce the hardware requirements and costs for users with configuration-free, download-free gaming experiences.

    We hope that WebRTC will extensively and flexibly support the characteristics of cloud gaming, including high bandwidth, high frame rate, low latency, and high-frequency interactions and in that case will reach its full potential for interactive entertainment.

    • Hyton DENG, General Manager of R&D Department, Tencent Games

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